
//
// Don't try to edit this file if you're trying to add new stuff
// Just make a new file and copy the format below.
//

local Category = "Half-Life 2 items"


local V = { 	
				// Required information
				PrintName = "357 ammo", 
				ClassName = "item_ammo_357",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn .357 ammo to ground"
			}

list.Set( "SpawnableEntities", "item_ammo_357", V )


local V = { 	
				// Required information
				PrintName = "Ar2 altfire", 
				ClassName = "item_ammo_ar2_altfire",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Ar2 ammo altfire to ground"
			}

list.Set( "SpawnableEntities", "item_ammo_ar2_altfire", V )


local V = { 	
				// Required information
				PrintName = "Crossbow ammo", 
				ClassName = "item_ammo_crossbow",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Crossbow ammo to ground"
			}

list.Set( "SpawnableEntities", "item_ammo_crossbow", V )


local V = { 	
				// Required information
				PrintName = "Pistol ammo", 
				ClassName = "item_ammo_pistol",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Pistol ammo to ground"
			}

list.Set( "SpawnableEntities", "item_ammo_pistol", V )


local V = { 	
				// Required information
				PrintName = "Smg1 ammo", 
				ClassName = "item_ammo_smg1",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Smg1 ammo to ground"
			}

list.Set( "SpawnableEntities", "item_ammo_smg1", V )


local V = { 	
				// Required information
				PrintName = "Smg1 grenade", 
				ClassName = "item_ammo_smg1_grenade",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Smg1 grenade ammo to ground"
			}

list.Set( "SpawnableEntities", "item_ammo_smg1_grenade", V )


local V = { 	
				// Required information
				PrintName = "Battery", 
				ClassName = "item_battery",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Battery to ground"
			}

list.Set( "SpawnableEntities", "item_battery", V )


local V = { 	
				// Required information
				PrintName = "Shotgun ammo", 
				ClassName = "item_box_buckshot",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Shotgun ammo to ground"
			}

list.Set( "SpawnableEntities", "item_box_buckshot", V )


local V = { 	
				// Required information
				PrintName = "Healthvial", 
				ClassName = "item_healthvial",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Healthvial to ground"
			}

list.Set( "SpawnableEntities", "item_healthvial", V )


local V = { 	
				// Required information
				PrintName = "Healtkit", 
				ClassName = "item_healthkit",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Healtkit to ground"
			}

list.Set( "SpawnableEntities", "item_healthkit", V )


local V = { 	
				// Required information
				PrintName = "Rpg Round", 
				ClassName = "item_rpg_round",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Rpg Round to ground"
			}

list.Set( "SpawnableEntities", "item_rpg_round", V )


local V = { 	
				// Required information
				PrintName = "Ar2 ammo", 
				ClassName = "item_ammo_ar2",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Ar2 ammo to ground"
			}

list.Set( "SpawnableEntities", "item_ammo_ar2", V )


local V = { 	
				// Required information
				PrintName = "HEV Suit", 
				ClassName = "item_suit",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Suit to ground"
			}

list.Set( "SpawnableEntities", "item_suit", V )


local V = { 	
				// Required information
				PrintName = "Suit Charger", 
				ClassName = "item_suitcharger",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = false,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Suit Charger"
			}

list.Set( "SpawnableEntities", "item_suitcharger", V )


local V = { 	
				// Required information
				PrintName = "Health Charger", 
				ClassName = "item_healthcharger",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = false,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Health Charger"
			}

list.Set( "SpawnableEntities", "item_healthcharger", V )


local V = { 	
				// Required information
				PrintName = "Combine mine", 
				ClassName = "combine_mine",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Combine mine"
			}

list.Set( "SpawnableEntities", "combine_mine", V )


local V = { 	
				// Required information
				PrintName = "Helicopter grenade", 
				ClassName = "grenade_helicopter",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Helicopter grenade"
			}

list.Set( "SpawnableEntities", "grenade_helicopter", V )


local V = { 	
				// Required information
				PrintName = "Zombine grenade", 
				ClassName = "npc_grenade_frag",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Zombine grenade"
			}

list.Set( "SpawnableEntities", "npc_grenade_frag", V )



local Category = "Half-Life 2 weapons"


local V = { 	
				// Required information
				PrintName = ".357", 
				ClassName = "weapon_357",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn .357 to ground"
			}

list.Set( "SpawnableEntities", "weapon_357", V )

local V = { 	
				// Required information
				PrintName = "Annabelle", 
				ClassName = "weapon_annabelle",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Annabelle to ground"
			}

list.Set( "SpawnableEntities", "weapon_annabelle", V )

local V = { 	
				// Required information
				PrintName = "Ar2", 
				ClassName = "weapon_ar2",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Ar2 to ground"
			}

list.Set( "SpawnableEntities", "weapon_ar2", V )

local V = { 	
				// Required information
				PrintName = "Bugbait", 
				ClassName = "weapon_bugbait",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Bugbait to ground"
			}

list.Set( "SpawnableEntities", "weapon_bugbait", V )


local V = { 	
				// Required information
				PrintName = "Crossbow", 
				ClassName = "weapon_crossbow",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Crossbow to ground"
			}

list.Set( "SpawnableEntities", "weapon_crossbow", V )


local V = { 	
				// Required information
				PrintName = "Crowbar", 
				ClassName = "weapon_crowbar",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Crowbar to ground"
			}

list.Set( "SpawnableEntities", "weapon_crowbar", V )


local V = { 	
				// Required information
				PrintName = "Physcannon", 
				ClassName = "weapon_physcannon",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Physcannon to ground"
			}

list.Set( "SpawnableEntities", "weapon_physcannon", V )


local V = { 	
				// Required information
				PrintName = "Frag", 
				ClassName = "weapon_frag",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Frag to ground"
			}

list.Set( "SpawnableEntities", "weapon_frag", V )


local V = { 	
				// Required information
				PrintName = "Physgun", 
				ClassName = "weapon_physgun",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Physgun to ground"
			}

list.Set( "SpawnableEntities", "weapon_physgun", V )


local V = { 	
				// Required information
				PrintName = "Pistol", 
				ClassName = "weapon_pistol",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Pistol to ground"
			}

list.Set( "SpawnableEntities", "weapon_pistol", V )


local V = { 	
				// Required information
				PrintName = "Rpg", 
				ClassName = "weapon_rpg",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Rpg to ground"
			}

list.Set( "SpawnableEntities", "weapon_rpg", V )


local V = { 	
				// Required information
				PrintName = "Shotgun", 
				ClassName = "weapon_shotgun",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Shotgun to ground"
			}

list.Set( "SpawnableEntities", "weapon_shotgun", V )


local V = { 	
				// Required information
				PrintName = "Slam", 
				ClassName = "weapon_slam",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Slam to ground"
			}

list.Set( "SpawnableEntities", "weapon_slam", V )


local V = { 	
				// Required information
				PrintName = "Smg1", 
				ClassName = "weapon_smg1",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Smg1 to ground"
			}

list.Set( "SpawnableEntities", "weapon_smg1", V )


local V = { 	
				// Required information
				PrintName = "Stunstick", 
				ClassName = "weapon_stunstick",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Stunstick to ground"
			}

list.Set( "SpawnableEntities", "weapon_stunstick", V )


local V = { 	
				// Required information
				PrintName = "Toolgun", 
				ClassName = "gmod_tool",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Toolgun to ground"
			}

list.Set( "SpawnableEntities", "gmod_tool", V )


local V = { 	
				// Required information
				PrintName = "Phonecam", 
				ClassName = "gmod_camera",
				Category = Category,

				// Optional information
				NormalOffset = 32,
				DropToFloor = true,
				Author = "VALVe",
				AdminOnly = false,
				Information = "Spawn Phonecam to ground"
			}

list.Set( "SpawnableEntities", "gmod_camera", V )
